Exiting the starting area requires the player to learn that bushes can be destroyed (causal learning). If the player follows the bloodtrail around the corner they see the bloodtrail ending by an unusually textured wall (near transfer) and can attempt to destroy it (active intervention) in order to uncover a secret area (reward).
| Causal learning | I can break bushes |
| Inductive Generalization | I can break environmental objects |
| Near Transfer (extrapolation) | I may be able to break (certain) walls |