Lego Bricktales

Problems streaming it here? Watch it on YouTube

Responsibilities

Design Goals: Create dioramas with unique central elements and pathways, affording activity insentives in the context of the story and whether on not there are any current activity flow gaps.

Community Levels

Wizordum

Problems streaming it here? Watch it on YouTube

This level was built as part of a community mapping event jam. The challenges were:

Since I was a new player to the game itself, I designed the level around it being a new player experience as well.

Transfer of learning

The first area of the level is designed for the player to develop the fundamental manual skills like controls, and fundamental causal induction.

Exiting the starting area requires the player to learn that bushes can be destroyed (causal learning). If the player follows the bloodtrail around the corner they see the bloodtrail ending by an unusually textured wall (near transfer) and can attempt to destroy it (active intervention) in order to uncover a secret area (reward).

Causal learning I can break bushes
Inductive Generalization I can break environmental objects
Near Transfer (extrapolation) I may be able to break (certain) walls